Sirens Comp Team Travel Ball

14U

Coaching:

  • Head Coach, Joe Kell, PGSL President
  • 7+ years of coaching
  • Assistant Coach, Charlotte Kell, Mercy High School Junior Pitcher
  • 2026 Peninsula Athletic League (PAL) Lake Division Pitcher of the Year
  • Dominated in the circle with a 7-0 record across eight division games
  • Teams hit a mere .115 against her 


Tryouts:

  • Sunday, November 15th from 9-11AM


Selection Process:

  • Offer sent on November 19th, must be accepted by November 27th.
  • Goal of getting at least 8 commitments
  • Balance of the team by March 1st
  • 14 Players maximum


Non-Refundable Team Costs ($600-$1,000):

  • $300 due December 1st upon acceptance/commitment
  • $300 due March 1st
  • $400 uniform/gear fee due April 1st (new players only as uniforms do not change)


Practice Schedule: Sundays (Nov–Apr); 3 days per week (May–Jul)

  • Spring: Practice only (8th graders play PGSL 12U / 14U rec; high school players play for their high school teams)
  • Summer: Full travel schedule begins after the high school season concludes in May

16U

Coaching:

  • Head Coach, Siona Halwani, CSM, Univ. Montana, Humboldt Softball
  • Assistant Coach, Matt Russo, long time baseball softball coach


Tryouts:

  • TBD April 11, 2027


Selection Process:

  • Offer sent on April 14, 2027 , must be accepted by April 18th.


Non-Refundable Team Costs ($1,100-$1,600):

  • $700 Program Fee
  • $500 Coaching Stipend
  • $400 uniform/gear fee due April 1st (new players only as uniforms do not change)


Practice Schedule: 3 days per week (Tu,W,Th) (May–Jul)

Fall Comp Team - 2026

14U or 16U Fall 2026 Sirens Comp Team Tournament Ball.  All existing players have priority to making the team.  If there is a space available based on a maximum roster of 12 at 14U and potentially more at 16/18U, we will either select players or hold tryouts.  

The Sirens Comp Team program is a competitive team competing on a year round basis in spring, summer, and fall, with a separate registration for each. 

Practices are more frequent and intense.  Playtime is earned based on effort, skills, and attendance.  

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